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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

//base class
#include "Movable.h"

//type of camera
#include "CameraType.h"

//interface representing a part of a camera
class ICamera : public Movable
{
private:
	CAMERATYPE _typeOfCamera;

public:
	//constructor
	ICamera();

	//constructor
	ICamera(CAMERATYPE type);

	//destructor
	virtual ~ICamera();

	//render the camera
	virtual void Render() = 0;

	//camera type getter
	CAMERATYPE getCameraType()const;

	//set the translation vector
	virtual void setTranslate(const CVector3f& t)=0;

	//set the rotation angles
	virtual void setRotation(const CVector3f& r)=0;

	//set the scaling factors
	virtual void setScale(const CVector3f& s)=0;

	//translate the object's position by the vector
	virtual void translate(const CVector3f& t)=0;

	//rotate the objects using the vector
	virtual void rotate(const CVector3f& r)=0;

	//add the vector as scale components
	virtual void scale(const CVector3f& s)=0;
};